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REMINDER: Context is key; this information should be taken as broad strokes on a subject that can vary based on creative intent. Please read “2D LED In-Camera VFX Field Guide Overview” for context on where the information presented here comes from and is intended for.


 

Table of Contents

 


 

Cameras + Capture Formats

Netflix Approved Cameras List

Netflix is committed to providing the highest level of image fidelity and quality to subscribers around the world. In order to achieve this, Netflix has carefully curated a list of Approved Cameras for use on Netflix Original productions. These “Approved Cameras” have undergone internal evaluation at Netflix in partnership with the manufacturer and meet the specified requirements listed below. Netflix works closely with the creative community in defining its approved camera requirements, setting thresholds based on extensive industry experience and guidance from globally recognized organizations such as the ASC (American Society of Cinematographers), BSC (British Society of Cinematographers) and AMPAS (Academy of Motion Picture Arts and Sciences). These base requirements are an amalgamation of opinions and aspirations from working professionals looking to push their craft and the industry forward. They aim at enabling creatives to produce their best work, unrestricted by technological limitations while future-proofing their efforts for generations with high fidelity archival assets.

 


 

Capture Specifications

When capturing VFX plates for use with LED walls in a virtual production environment, we recommend the following specifications. These should be reviewed by the Camera Department and Plate Supervisor to ensure all requirements are being met.

 

Color Precision

  • 10-bit with 4:2:2 chroma subsampling or greater.
    • Low bit depth images are prone to artifacts such as banding/posterization and quickly fall apart during regular grading operations.

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Effects of banding across a smooth gradient due to low bit depth capture

    • Chroma subsampling reduces color resolution by reducing chroma sampling per scanline. Image degradation due to chroma subsampling can be seen easiest near the edges of sharp color transition, usually resulting in an image with lower saturation levels.
    • NOTE: If your project will require high levels of visual effects & compositing operations for the material being played back on the walls, you should strongly consider capturing in a RAW or uncompressed format. Lower chroma subsampling can cause issues quickly when integrating with CG rendered content.

 

Record Format

  • RAW or Scene Referred image data.
    • Log encoding redistributes exposure code values to more efficiently retain shadow and highlight detail in bit depth constrained formats.
    • RAW is generally defined as minimally processed pre-debayer sensor data.
    • Captured color space/color gamut should be scene referred rather than display referred. For example, REDWideGamutRGB/Log3G10, S-Gamut3/S-Log3, ALEXA Wide Gamut/Log C or V-Gamut/V-Log

 

  • When RAW or uncompressed image capture is not an option, we recommend lightly encoded intra-frame based codecs such as ALL-Intra, XF-AVC, XAVC etc.
    • Intraframe compression analyzes and compresses each frame individually.
    • Interframe compression schemes analyze 2 or more sequential frames in an attempt to only retain information that’s changing from frame to frame. While this can be advantageous to reducing data rates, it’s heavily prone to visible artifacting and is therefore not an approved capture format.

 

Data Rate

  • Minimum recorded data rate of 240Mbps (Megabits per second) or 30MB/s (Megabytes per second) at a capture rate of 24FPS. This equates to ~10Mb per frame. As the frame rate increases, so should the minimum data rate. For example, if you’re shooting at 30FPS your minimum data rate will be ~300Mbps
    • Certain codecs require a minimum data rate. For example, ProRes 422 HQ at 3840x2160 @ 24FPS has a data rate of 704Mbps. This is well above our minimum threshold and therefore acceptable.
    • Low data rates stress compression schemes, often leading to unwanted image artifacts such as macroblocking.

 

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Example of macroblocking due to low bandwidth image compression

 

Resolution

  • Each camera in use (multi-camera array) must have a minimum active photosite count of 3840 x 2160
    • Upscaling is not permitted. The capture resolution should match the resolution of your intended LED wall.
    • Spherical capture is highly recommended. Please contact us directly if considering otherwise.
    • Camera arrays are common practice in this space, but not a requirement. Please review our Approved Camera list for camera selection.
    • Square pixel aspect ratio.

 

Sensor Readout Speed

  • The active readout speed of the camera sensor should be less than ~18ms when capturing VFX plates in order to limit rolling shutter artifacts, such as skew. Global Shutter sensors eliminate rolling shutter artifacts and may be advantageous in certain situations.
    • The readout speed of a sensor is not to be confused with shutter speed, shutter angle or integration time. A sensor’s readout speed influences the severity of rolling shutter artifacts. A longer readout speed increases rolling shutter artifacts such as jello/skew. Common to the majority of standard rolling shutter based CMOS sensor designs, readout times increase as vertical resolution increases.
    • Please note, all of our Approved Cameras have capture settings that meet or exceed our recommended minimum readout speed of ~18ms.  

 

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Example of Rolling Shutter Artifact - Skew

 


 

Camera Array Configurations

The use of multi-camera arrays is not a requirement. In many instances, VFX plates can be shot with a single camera system. When and if a multi-camera array will be necessary is dependent upon the individual needs of the production. Please speak with the Plate Supervisor, VP Supervisor, VFX Supervisor, and DP to assess these needs.

 

Standard Camera Array Example

  • 9x cameras

    • 3x Front-facing cameras generally mounted to the windshield of the car

    • 5x Back facing cameras mounted on the back windshield of the car

    • 1x Camera mounted to the hood of the car facing upwards (Generally used for reflections)

  • 30% overlap between cameras is recommended

    • Appropriate rotation of each camera relative to its nearest neighbor will be dependent on each camera’s physical dimensions, active sensor area, and lenses.

 

Example Configurations

When designing/selecting the appropriate camera array rig configuration, you may want to consider examples like the following:

 

Camera Overlap Requirement

A minimum 25 degree FOV (Field of View) overlap is required for stitched plates. When configuring your camera array ensure the optics being used and positioning of the cameras achieves this.

 

Why is Overlap Necessary?

Without an overlap of FOV between cameras in an array configuration, stitching images together becomes problematic. Once the lens distortion characteristics are removed from each frame, large gaps in the FOV may become apparent. To avoid gaps in coverage and slight errors in camera alignment it’s important to ensure a healthy amount of overlap is achieved. This makes stitching plates together from an array a much smoother affair for VFX teams.

 

Increasing the overlap of FOV between cameras may require the use of additional cameras in the camera array configuration, wider focal length lenses with wider angles of view and/or making adjustments to the camera positioning/angle of each camera configured in the array.

 

Camera arrays can be configured in an infinite number of ways all specifically designed for the production's current needs. The below images are a great example of one high-end solution used previously on Netflix productions.

 

Example Plate Van

image.png

Photos courtesy of RED.

 

Photos courtesy of RED.

 

Photos courtesy of RED.

 

Photos courtesy of RED.

 


 

Capture Frame Rate

When capturing plates it’s highly recommended that your capture rate is matched to your show’s intended frame rate. For example, if the production plans on shooting at a frame rate of 23.976FPS, your plates should also be captured at a rate of 23.976FPS. The same holds true for alternative frame rates such as 25FPS or 29.97FPS etc.

 

Why Does This Matter?

Frame rate conversion requires motion interpolation (diagrammed below) which will degrade your footage and can often lead to unsightly motion artifacts. In simple terms, motion interpolation requires complex algorithms to calculate missing image data between captured frames. These calculations are never perfect and should be avoided whenever possible.

 

image.png

 

Matching frame rates limits the necessity of downstream interpolation such as pulldowns being applied to your plates. Speak with production and make sure you’re aligned regarding the proper capture rate for your show.

 


 

Exposure/Lighting Match

When capturing plates, you should discuss creative intent with the DP to ensure you’ve set proper exposure for the scene.

 

Why Does Exposure Matter?

Getting proper exposure at the time of capture will minimize the amount of post-processing required to get your footage to a useable place. Be careful to avoid under- and overexposure, as these attributes will be burned into the primary capture when displayed on the LED wall.

 


 

Resolution Match

The capture resolution of your plates should be greater than or equal to the resolution of your LED wall. Upscaling is not recommended when outputting to an LED wall configuration. Improper upscaling could lead to unsightly aliasing artifacts across the display (see below).

 

Each camera in use (multi-camera array or otherwise) must have a minimum active photosite count of 3840 x 2160. The capture resolution of your plates should match the resolution of your LED wall. This should prevent the need for upscaling when outputting to your LED wall configuration.

  • Spherical capture is highly recommended as it reduces potential complications arising from optical distortion and aberration. Please contact us directly if considering otherwise.
  • Camera arrays are common practice in this space. Please review our Approved Camera list for camera selection.
  • Square pixel aspect ratio.

 

Low Resolution Capture May Lead to Aliasing/Moire patterns

image.png

Examples of aliasing/moire artifacts

 

-image.png

Examples of aliasing/moire artifacts


 

Perspective Match

When positioning your camera(s), be mindful of the perspective. How are the cameras angled? How high or low to the ground are the cameras positioned? What lenses are you using? Are they relatively distortion free? Will the perspective of your plates be in conflict with the creative intent of the DP? Be sure to get alignment ahead of time to avoid these pitfalls.

 

Why Does Perspective Matter?

Mismatched perspectives will not only cause headaches for everyone on set, but for the viewers at home as well. Imagine plates that were shot from a high angle being used by a DP intending to shoot from a low angle. This mismatch in perspectives will throw the whole scene off.

 

For car process work specifically, pay special attention to how high the cameras are mounted. If the camera(s) are mounted to the roof of the car (vs. the lower hood of the car), they may be too high to capture the appropriate perspective of someone traveling within the vehicle. Improper perspective and angles can be extremely challenging for VFX teams to correct.

 

image.png

Example: Camera bodies positioned at the front of the car creating low angles for better perspective match

 

Lens Distortion? What is it and Why Should I Avoid it?

Take a look at the images below. The square grid on the left demonstrates a real world “object” with zero distortion characteristics. The two grids to the right of the “object” demonstrate the differing types of distortion that occur when viewing any object through a lens.

 

No lens is perfect. Every lens on the market exhibits some level of distortion in one form or another. However, some lenses perform better than others. For instance, longer focal length lenses tend to show less distortion characteristics vs. wider focal lengths.

 

Is distortion always a bad thing? Not necessarily. In fact, many DPs select lenses based on their unique distortion characteristics and the subtle imperfections they impart on the image. But when it comes to capturing VFX plates for use with LED walls, distortion should be avoided whenever possible. Discuss lens selection with the DP and VFX teams to ensure you’re using the right glass for the job. Many lenses are capable of providing valuable information such as aperture, focus distance, focal length, shading/distortion etc. in the form of metadata utilizing popular communication protocols such as Cooke /i Technology, ZEISS eXtended Data and ARRI LDS. Collecting and preserving this lens metadata can increase the efficiency and accuracy of the VFX team's work. It's highly recommended to leverage lens metadata when possible.

 


 

Motion Cadence Match

How fast is the subject matter of your plate(s) moving across frame? Is judder being introduced? Does the rate of motion match the creative intent of the scene? For example, should this car appear to be driving down the street at 120MPH or 30MPH? Does the shutter speed of your plates match your intended project settings? Is the level of motion blur being exhibited natural, relative to your scene? Are rolling shutter artifacts being introduced? Does the image appear skewed in one direction?

 

Why Should I Care about Motion Characteristics?

Judder

Subject matter moving across frame too fast can introduce judder and is highly distracting to viewers. This is a well known artifact that can often rear its head during camera pans that are performed too fast. If judder is being exhibited, try slowing down the speed at which your subject matter is traveling across the frame when recording your plates.

strobing04-650.gif

Example of Judder

 

Motion Blur

Audiences have grown accustomed to a certain level of motion blur in moving pictures. If the background blur isn’t matching relative to the foreground elements, it will have an unnatural appearance your viewers will likely pick up on. Take this into account by matching project shutter speeds. Keep in mind that it’s relatively simple to add motion blur digitally, but very difficult to remove it.

image.png

Differing levels of Motion Blur

 

Rolling Shutter Artifacts

Most modern digital cinema cameras employ a rolling shutter designed CMOS sensor. It’s likely the cameras being used to capture plates have a rolling shutter. With a rolling shutter design, it’s possible to encounter artifacts such as skew when subject matter is moving too quickly across frame. Keep this in mind while shooting and avoid these artifacts as much as possible. Global shutter sensors do not suffer from this because unlike Rolling Shutter based sensors that read out sensor data line by line successively, Global Shutter sensors read out all the data for a particular frame simultaneously.

 

image.png

Example of Rolling Shutter Artifact - Skew

 


 

Image Stabilization

When capturing VFX plates, it’s very important to ensure proper image stabilization. Shaky footage may require heavy post processing work to stabilize. This is not only time consuming and costly, but will also lower your captured resolution since digital stabilization generally requires cropping in on the image. Keep this in mind when configuring your camera system and selecting your capture format.

 

Furthermore, think about the context of your scene; Are you shakily off-roading through the jungle or smoothly coasting along a paved street? Each scenario may call for a different level of movement in order to match contextually. Try to have an understanding of where and how the plates fit the overall scene before making too many decisions.

 


 

Depth of Field Match

To avoid mismatched depth of field, think about the scene ahead of time and align with the DP on their intended DOF. Focus falloff and distortion characteristics of the plates need to match those of the scene for it to be believable. In most scenarios it’s advised to capture plates with a deep depth of field (i.e. everything in focus). This allows for VFX teams to dial in blur characteristics as necessary.

ThePerfectionNetflix.png

Example of intentionally mismatched Depth of Field from a Split Diopter

 


 

Sensor Sync for Stitched Plates

Maintaining sensor sync across all cameras in an array is very important. Sensor sync enables each sensor in the configuration to capture simultaneously. This prevents frame mismatches between systems. Please ensure the camera systems you’re using for your array are capable of sensor sync. In most cases, sensor sync is achieved via Genlock input from a dedicated Genlock generating device.

 

Why Should I Care About Genlock or Sensor Sync?

Similar to the way Genlock is used across multiple LED wall panels to ensure proper playback, Genlock can also be used to synchronize the read/reset cycle of CMOS sensors across multiple camera systems. Without sensor sync, all camera systems in an array will be capturing frames with temporal offsets of varying degrees. These offsets will lead to additional VFX work when attempting to align and stitch images across multiple planes of view. Don’t burden your VFX teams with extra work! Be a team player and get it right in camera as much as possible.

 

image.png

Example of Genlock being used to achieve sensor sync

Photo courtesy RED Digital Cinema

 


 

Notes and Metadata Collection

The collection of notes and metadata is vitally important to the production. Detailed notes of array setup, camera settings, vehicle speed, and lens settings should be kept throughout the capture process and provided to the Editorial and VFX teams alongside the captured footage. Depending upon the project, it is often the VFX Data Wrangler’s job to collect this information. For VFX-heavy shows, data collection is usually handled by the VFX Data Wrangler (often working closely with the 1st or 2nd AC). If there is not a VFX Data Wrangler, this information can also be captured by by the camera department.

 

Example Notes/Metadata:

  • Camera Make/Model
  • ISO
  • White Balance
  • Shutter Speed
  • Frame rate
  • Resolution
  • Codec
  • Color Space
  • Gamma Curve
  • Lens Make/Model
  • Lens Focal Length
  • Lens Aperture
  • Lens Focus Distance
  • Witness Photos
  • Camera Placement - Height from Ground, Distance from Scene, Angle
  • Speed of Vehicle
  • Location
  • Time of Day
  • Sun Position

 


 

Conform Specifications

The ins and outs of conform, color, and editorial requirements for LED-based virtual production are varied and complex. They can range from selecting, editing, and stitching your own driving plates, to using stock footage, to completely computer generated graphics. There is no “one size fits all”, and the following sections are meant to be a jumping off point for your production and vendors to discuss plans and constraints.

 

Output Codecs

  • Delivery codec should be selected based on the playback server you’re using. Not all codecs are created equally for different operating systems in different software packages on different graphics cards.
  • Choose a video codec with a minimum of 10 bit depth. This is a requirement for any HDR specification to avoid banding & color reproduction issues. At a minimum, your output codec should attempt to mirror your capture settings if you shot compressed, or the highest option possible if working from RAW footage.
  • Common delivery codecs & some notes:
    • ProRes 422/444 - compressed, CPU based, limited (but growing) Windows functionality
    • Notch LC - compressed, GPU based, limited but growing integration and super stable/fast playback
    • QuickTime Animation - uncompressed, CPU based, hard to play back real time
    • DNxHR444 - compressed, CPU based, high efficiency, but limited integration
    • HAPQ - compressed, 8-bit. Mentioning still because it’s highly supported one of the most commonly used codecs in this space
  • The current recommended conform codec is ProRes, closely followed by NotchLC and DNxHR. Between these options there should be support for most major systems and software available. Please see Content Playback Technology for more specifications.

 

Output Resolution / Frame Rate

  • Source Resolution should be maintained at a minimum. Upscaling during any portion of the pipeline should be avoided.
  • In general, your output resolution should be 1:1 with your LED screen resolution. This will vary a lot depending on your panel vendor, playback server, and production needs.
  • Your playback frame rate should be the same as your capture frame rate for genlock sync purposes.

 

Color Pipeline

The color pipeline and workflow on an LED-based shoot is complex, varying, and touches every element of software and hardware described in this guide. The biggest note here is that the LED panel is a light source to be captured in camera, not a display to be viewed with the human eye. As such, requirements and color workflows will differ. Always preview the output as captured by the camera, not how the panels appear on set to your eye.

This workflow will be described in detail in upcoming, separate documentation - but below are some quick checks to act as conversation starters as you plan your shoot.

  • Know your LED specs - see LED Panel
  • Maximize the calibration capabilities between your Image Processor / LED Panel
  • Know your Primary Capture Camera (both for LED panel content as well as principal photography camera/lenses)
  • Ideally you would output your content with an Output Transform parameterized for your LED panels & optimized for capture in camera..
  • Have a plan for minor updates on set - white point, exposure, contrast, etc.

For example:

  • LED Panel Max Nit Level: 1500nit
  • RGB primaries: P3
  • Transfer Function: PQ/Gamma
  • Black Level: 0.008nit
  • Primary Camera: ARRI Alexa Mini LF

In this example, you could create an Output Transform in PQ P3 @ 1500 nits. The ability to check and finalize on the panels is ideal.

Stay away from ‘creative’ grades for content on the LED panels - you’re effectively ‘double-lutting’ the content. All you should need are basic CDL controls (slope, offset, power, saturation) which should be done in a scene-referred space, highlight and shadow rolloff (tone mapping) and your PQ/Gamma transfer function (which should match on your processor and LED panel such that the proper inverse is performed).

 


 

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